Valentine High Frequency Words Match

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This activity can be used as a whole group or small group activity.  It gives students the opportunity to read the first 35 high frequency words.

 


High Frequency Words Match:

  •  35 Heart cards with high frequency words
  • 35 Letter cards with high frequency words

 

This product comes in color and black and white

 

Here are some ideas on how to use this activity:

1. Give each student either a heart or a letter.  Then have them find their partner. 

2. Give each student a heart.  Then hide the letters (sight word cards) around the classroom.  Have students go find their match.

3. Have students play Mingle.  Mingle is where you give each student a card.  You start the game by saying “mingle”.  Students will walk around the room until you say stop.  When you say stop, students are to find the closest person to them to partner up with.  They read their card to them and then switch cards.  Repeat this game until students lose interest.

4. Have students play The 2 Circle Game.  The 2 circle game is where you have students get into 2 circles (an inner and outer circle).  When they get into their circle they make sure that they have a partner that faces them.  Give each student a card.  Students read their card to their partner and switch cards.  Then have the inner circle move to the right one time.  Continue to do this until students have made a complete circle.

5. Have students play Memory.  Students turn all of the cards facing down.  Then students flip over 2 cards at a time.  If the cards match then students get to keep it.  If cards do not match then they have to flip the cards facing down.  Complete this until all of the matches have been found.

6. Have students play Go Fish. Have students count out 6 cards for each player.  Put the rest of the cards in a pile in the middle of the players.  Then have a player pick out a card from his/her hand.  Then have them ask for that same card from another player in the game.  If the player has the card then they will give the card to the player.  If that player doesn’t have the card then they will have the player Go Fish!  At the end of the game whoever has the most matches wins.

  

Common Core State Standards that are covered in this activity

RF.K.1, RF.K.3.C

 

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